All players in FIFA have almost flawless control. Whether you’re controlling an 85 rated striker or a 62 rated defender no matter how the ball’s coming to you, you know you’re going to control it and be on your way.
Whilst this allows for composure in pretty much all situations, it’s not realistic.
A defender isn’t just going to pluck a ball out of the air that’s coming over his shoulder from 60 yards whilst under pressure no matter what his rating is.
Cue FIFA 13 First Touch Control!
What Is FIFA 13 First Touch Control?
First Touch Control is all about bringing balance back into FIFA 13.
Contextual errors whilst controlling the ball will now separate the ball from the player creating a battle for possession.
EA have taken lessons from the contextual errors introduced to shooting this year and have applied them to develop First Touch Control in FIFA 13.
“Predictively Unpredictable”
The first touches are not random!
The way your player will control the ball will be unpredictable when he receives a difficult pass. You will however be able to predict when this is likely to happen and be able to compensate.
It’s yet another game of risk versus reward. You can player the pacey killer pass towards your team-mate knowing that there’s a chance he’ll miscontrol it or you can play safe and try to work another opening.
As a defender do you take the difficult ball down and risk losing possession or do you hit row Z?
As an attacker do you sprint to the ball and make your first touch more difficult or do you take your foot off the gas and try to get it under control more easily?
Bad first touches are further heightened by the impact engine improvements’ push / pull feature.
It’s another great step towards realism in FIFA 13. You now have to evaluate situations like you would in a real game of football.
The majority of changes that FIFA 13 First Touch Control introduces are quite subtle but they make a huge difference to how realistic the FIFA 13 gameplay looks.
From the ball getting away from attackers to it simply bouncing up a bit when controlling a ground pass it all adds to exquisite level of detail that EA SPORTS are becoming renowned for.
Will FIFA 13 First Touch Control Be Exploited Online
Many of us had concerns that this contextual error could be capitalised on by exploiters of online mode.
We were worried that for chipped through balls the battle for possession that a poor first touch would create would favour the attacker.
Apparently though in testing so far they’re actually finding it’s working the other way.
Sprinting attacker’s first touches are now giving defenders a chance to get back and win the ball.
What do you think?
Are you happy that the game’s becoming more realistic or worried that you’re losing control?
Editorial Opinion to follow.
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Sounds good in theory, and should iron out the good from the bad players in clubs but I can see it causing frustration. I hope it doesn’t spoil the pace of the game introducing all these realistic features.
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