As the FIFA 12 hype bus revs up it’s engine, more FIFA 12 details have been released, this time by The Official Xbox Magazine.
FIFA 12’s new Impact Engine is the “biggest change” EA Canada has made to the franchise since rebuilding the game for next generation consoles, according to lead gameplay designer Aaron McHardy.
Detailed at length in OXM issue 73, which goes on sale 10th May, the Impact Engine swaps out the canned collision animations and injury calculations of older games for a true-blue physics system that dramatically enhances the realism of play, or so EA Canada claims.
“It’s the biggest change we’ve made since we rebuilt the engine for next-gen consoles,” McHardy told deputy editor Mike Channell. “I mean we rebuilt the engine from scratch, so that’s as big as it can get, but since then we’re ripping out a big chunk of the game and it’s a massive change.”
You can read their full article here.
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[…] Impact Engine changed the way AI interacted physically with each other in FIFA 12 and whilst it was a leap […]