Authenticity and accuracy are two things FIFA fans demand more and more each year and player realism is usually top of the list when it comes to requests.
Thankfully EA SPORTS delivers year after year and new technology available for FIFA 13 from Digital Imaging will enable EA to give more players than ever the “DI3D star treatment”.
Dimensional Imaging’s standard DI3D™ FCS-100 system is designed specifically to capture high definition 3D surface images of the human face.
It uses four 10 megapixel cameras to produce 3D facial surface images with highly detailed 20 megapixel texture maps although Custom Capture Systems with up to 32 cameras with a resolution of up to 21 megapixels are available to capture larger or more complex volumes with incredible levels of detail and image quality.
The details were announced in a press release by Glasgow-based Dimensional Imaging:
Mike Harrison, director of EA Capture at Electronic Arts, said:
“We recognised a few years ago that raising the quality of facial appearance was an increasing priority for our game teams. Working closely with Dimensional Imaging has allowed us to develop a highly accurate 3D facial capture pipeline that is now so efficient that we can apply it to more characters than we ever thought possible.”
Dimensional Imaging CEO Colin Urquhart added:
“The relentless increase in the quality of computer graphics makes it ever more necessary to capture real life human likenesses in order to create believable virtual characters, but this process has traditionally been very time consuming for video game development.
“EA was one of the first developers to recognize the need for improved capture workflows, and working with them since EA Sports FIFA 10 has been instrumental in helping Dimensional Imaging to develop a product suite that is now suitable for even the most demanding development pipelines in the business.”